以立方体单元构成角色、建筑和地形,方块在轮廓和破碎细节中清楚可见。光照可以写实也可以卡通;共同点是三维空间中的块状结构,而不是二维像素画。Cubic units build characters, architecture and terrain, remaining visible in silhouettes and broken edges. Lighting may be realistic or cartoon-like; the shared feature is block structure in 3D space rather than 2D pixel art.
官方商店公开截图;未确认独立转载许可。仅作风格研究参考,版权归相应权利人所有。Public official-store screenshot; separate republication permission is unverified. Included as a style-study reference; copyright remains with the respective rights holders.
人物与城市保持密集体素轮廓,灯光和雾气软化块状结构;收录依据是体素,而非赛博朋克题材。Characters and cityscapes retain dense voxel outlines softened by light and fog; inclusion is based on voxels, not the cyberpunk setting.
官方商店公开截图;未确认独立转载许可。仅作风格研究参考,版权归相应权利人所有。Public official-store screenshot; separate republication permission is unverified. Included as a style-study reference; copyright remains with the respective rights holders.
鲜亮色彩与较大的方块单元塑造玩具般的角色和地景,展示体素的卡通分支。Bright colors and larger cubic units give characters and terrain a toy-like character, illustrating a cartoon voxel variant.
官方商店公开截图;未确认独立转载许可。仅作风格研究参考,版权归相应权利人所有。Public official-store screenshot; separate republication permission is unverified. Included as a style-study reference; copyright remains with the respective rights holders.